MATHS300 |
Each MATHS300 lesson serves two purposes. On the one hand it is a professional development experience offering opportunity to try something new, hopefully in conjunction with your staff, in the knowledge that the notes record the successful experiences of your colleagues elsewhere. On the other hand it is a well trialed lesson plan which provides clear information about 'what to do in maths tomorrow'.
| Years: K - 12 | Time: 2 - 6 lessons |
Summary:
One day a young child brought a new book into class for her 'show and tell'. It was a book which mixed up the heads, middle and legs of a set of animals to make a whole collection of 'crazy animals'. The teacher had an idea about investigating how many different animals could be made. Another teacher thought of including a dice to explore the possibility of making these animals. Another thought of naming the animals to add interest and to make recording and publication easier. Yet another realised the algebra possibilities. This lesson is truly the composite of creative teachers sharing and learning from each other.
Resources required:
Content Outcomes\Links To Curriculum Documents
Lesson Stages
Issues or Discussion Points
Straw Vote
After teaching the lesson, please rate each of the following features (out of 10) as to its contribution to the overall quality of the learning experience. This exercise will provide a basis for staff discussion of curriculum development.
| 1. | First hand data | |
| 2. | Group work | |
| 3. | Problem solving | |
| 4. | Recording and story writing | |
| 5. | Graphing using the children's bodies - kinaesthetic learning | |
| 6. | Software simulation | |
| 7. | Working Mathematically opportunities | |
| 8. | Hands-on materials | |
| 9. | Symbolic representation | |
| 10. | Insight into children's intuitive probability understanding | |
| 11. | Algebraic link |
Acknowledgements:
|
This lesson derives from Task 102, Crazy Animals, of the Mathematics Task Centre Project. This professional development project is resourced with over 200 hands-on mathematical tasks packed with equipment for two students. A large amount of information about this project can be found at the Problem Solving Task Centre web site. Follow the Curriculum Corporation link from the opening screen. |
The project can supply:
Offering this service allows teachers to devote more time to the professional issues of planning and executing the use of the materials and to evaluating the learning. Click here to order materials.
The many options of this software extend and enhance the problem solving.

Many students find the process of making Crazy Animals becomes even more enjoyable on the computer. The first option is, in fact, a simulation of the hands-on game, and it creates crazy animals in the same way as the cards:

The students need to realise that the computer really does follow the same construction rules as they did because in the other options a very large number of trials happen very quickly and only the results show.
This, of course, demonstrates the power of the computer as a tool. It can do in real time what the students could never do in a life time. As a result students begin to use the computer in the same way as a mathematician does - as an analysis tool.
Group work: When children work together to solve problems there are benefits which derive from the mathematical conversation. Students challenge and learn from each other (something mathematicians have done forever) as they refine and develop the problem. Mathematics becomes something you do, and succeed at, in community. For many, to the degree that this adds to their self-esteem, the lesson is uplifting.
Materials: are important in the challenge to find all possible crazy animals. They provide the gateway through which all may enter the problem. If presented in the context of traditional mathematics education the problem would likely be reduced to a pencil and paper exercise with animals represented by letters - an algebraic presentation. Certainly, this is a valid objective in the learning program, but as a starting point, it can become the finishing point for many students. It seems fairer, and more likely to allow more students to exhibit their preferred intelligence, if the materials are used.
Working Mathematically connections: One of the key aspects of this lesson is to discover how many crazy animals can be made. This challenge is introduced through two key questions which are central to the Working Mathematically process:
Other links to the process are:
First hand data: Because the students use their own animals to produce their own data, many teachers have reported an added interest in the problem.
